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Favorite PC games

What are the most addictive, enjoyable games you're playing at the moment?

Mine are:

1. Cities: Skylines
2. Civilization V: Brave New World
3. (you will laugh at that) Monopoly, you know, the board game
The following ranking is in NO PARTICULAR ORDER, but here are games I currently play with high regularity. These are games with high replay value, so many of my favourite story-driven titles are not listed:

1. Crusader Kings II (RPG combined with grand strategy combined with The Sims!)
2. Europa Universalis IV (I really love Paradox Interactive games. This is a definitely step up from EU3. It's more 'gamey' and has less theme but it's the best grand strategy gameplay ever, no contest)
3. Guns of Icarus Online (excellent co-op game)
4. Killing Floor (another excellent co-op game, starting to see a theme?)
5. The Battle for Wesnoth (my favourite turn based strategy game of all time -- even better than HoMM; I used to maintain a coop multiplayer map for it and I'll make it available again when I'm no longer busy. Working through the 200-scenario epic campaign 'Legend of the Invincibles' and it's a blast) -- by the way, this is 100% free and open source, you can get it at http://wesnoth.org/
6. Mafia II (okay, this is story driven but I'm playing through it right now and it's the best crime film I've ever played. Yes, film. It also has the best voice acting of any game in recent memory)
7. Spelunky (roguelike platformer, but doesn't let the roguelike bit scare you. It's amazingly accessible and fun, with gorgeous graphics. I've actually played over 50 hours of Spelunky Classic, its freeware precursor, which is probably my second favourite platformer of all time after Super Mario 64; this is better in every way.)
8. Expeditions: Conquistador (the game I always dreamed of making, until someone went and made it! In some ways a homage to the legendary film Aguirre, the Wrath of God, it mixes Mount and Blade-style exploration and survival/management with excellent turn based combat and a rich, character-driven narrative. Just brilliant)

That list should suffice... for now. :)

PS: Monopoly is a seriously bad board game. I'm on familiar terms with the board game community and it's generally seen as the factor that scares people off from 'designer' (i.e. modern) board games.
"Monopoly is a seriously bad board game."

Haha yeah, I can see your point! :)

But I keep on getting back to it because I love the whole theme of the game and the feeling to slowly cripple your (AI) opponent's empire until they're forced to sell even their last real estate for literally a third or a quarter of its value.

And it's one of the few board games of which I know its rules. This year I'm taking on Go (but that's not a PC game and thus I hadn't mentioned it previously).
1. Age of Empires II - Classic, what else needs to be said?

2. Mount & Blade - To become a classic, especially with the new one with extra investment coming soon.

3. Dark Souls - Fantastic theme and pace.

4. Chess - on lichess.org!

I can't really invest much time in these at the moment though, as I have examinations coming up.
risk is the 2nd best board game of all time after chess, right?
My vote goes to Shogi.
I never played Shogi in my life, but I have kind of a grasp on its rules.
I don't like to derail, but eff it, it's the off-topic forum. :)

If you want a good alternative to Monopoly, I highly highly recommend Airlines Europe:
http://boardgamegeek.com/boardgame/90419/airlines-europe

It has replaced the classic board game 'Acquire' for me (which is infinitely superior to Monopoly BTW). Being German, you shouldn't have a problem with the map of Europe. Airlines looks a bit heavy but it's actually super simple to play and teach, and actually makes people sit to the end of the game. ;) It also has much more direct interaction than Monopoly does.

If you want a more heavy economic game (which is more of a gamer's game), then Power Grid is a no-brainer:
http://boardgamegeek.com/boardgame/2651/power-grid

Power Grid can get very mathy, but wow, it has such an elegant design and such interesting gameplay. If you find it too slow-paced and overly analytical, you may want Steam: Rails to Riches instead, which is even better if you're a train aficionado:
http://boardgamegeek.com/boardgame/27833/steam

I agree by the way that shogi is amazing. I like it at least as much as chess. I find it weird when chess players say they don't like it because it screws up with their chess theory. It's in the chess family for sure, but it's a much different game. And it's only a game for chrisstsake, you aren't exactly making a living from it. :) The last thing I'd want is to make chess into a chore. So I don't agree that shogi can screw up your theory, though I can see xiangqi for instance messing with your mind when it comes to chess (but you don't want to play that anyway because it's a snorefest).

#5, Risk is actually an alright game but it's overly luck-based (scratch that, it's *hugely* luck-based) and far too simple for a game that carries on so long (needs depth_. It's quite a bit heavier, but I recommend Shogun/Wallenstein 2nd edition (preference really comes down to the theme, which is much stronger in Shogun) as an alternative:
http://boardgamegeek.com/boardgame/20551/shogun
"So I don't agree that shogi can screw up your theory, though I can see xiangqi for instance messing with your mind when it comes to chess (but you don't want to play that anyway because it's a snorefest)."

Finally someone who takes up the cudgels for Xiangqi-haters like myself! Curiously enough, it's one of the most popular games on Earth, but I always failed to see the appeal in it.

I'm not really much of a boardgamer though, but thanks for your suggestions anyway! :) If there's no Online version of a game, I will never be able to play it. Without Online chess for example, I'd never have a chance to find opponents in my vicinity. (my household consists of a cat and two really old folks)
I know what you mean! Here's my comparative review in why I don't like xiangqi, told from the perspective of game flow:

Chess:
- Opening is quite exciting if it is a very open game, very tense in a very closed game (thinking about extremes here, obviously there are shades of grey)
- Middlegame is probably the most interesting part. As Sid Meier (designer of Civilisation) says, a game is a series of interesting decisions. The chess mid-game typifies this with all its possible divergences and alternative strategies that can be pursued.
- Endgame is actually kind of weak. It's often very anticlimactic (at least when most of the major/minor pieces are gone) and often highly 'idiomatic', or puzzle-y. There is a number of easily recognisable chess endgames, like the smothered mate or the B+Q+N attack. So it's relatively weak, because it (a) often ends in a similar way (b) is seriously anti-climactic compared to the previous phases and (c) suddenly feels a lot different, more like a puzzle game. It's like NetHack's Sokoban level (I can't believe people still play that awful game when you have Brogue and Dungeon Crawl: Stone Soup!).

All in all, chess is the most balanced of the three between tactics and strategy (in board game lexicon, not chess lexicon).

Shogi (Japanese chess):
- Opening is probably the weakest part of the game. It's very slow and often difficult to understand how it develops, aside from the basic fianchetto of the shogi bishop. But the principles are probably a bit clearer than in chess.
- Middlegame is quite exciting, particularly in the interesting balance between attack and defence. Most interesting is how you have to manage your resources (captured pieces and time) to make a good balance between attack and defence.
- End game is amazing. The whole board suddenly gets full of pieces that each player has been saving up for the whole game. It's just really cathartic and feels awesome when you can pull off a checkmate with the last piece in your repository. This is what makes shogi shogi, and why it's so enjoyable. The conclusion is always satisfying and always feels different. In many ways, it's the Chess960 of games in the chess family: it's always a bit different each time, and that's what keeps it so fresh and playable.

Xiangqi (Chinese chess):
- Opening can be quite exciting, particularly if you're a patzer and make your cannon piece jump across the river in the first few moves. ;) Definitely a strong area of the game.
- Middlegame is a bit of a crawl due to slow piece movements. Unlike shogi, you cannot just birth new units on the board to speed things up. It's much more methodical and slow-paced. The whole atmosphere of the game generally discourages you from taking pieces, and it seems like everything is so, so well protected. I just can't imagine it ever being a spectacle as it's like the game is hardwired to make it difficult for the human aspect to shine through (hanging pieces, etc), which is what really makes all sports into spectacles.
- End game is seriously frustrating, because of the rule that the mayor and general cannot face each other. Furthermore, they are both surprisingly well protected, much like many pieces of the middlegame! Because of this, the endgame feels more idiomatic than chess. The slowness of this phase is unacceptable given the alternatives, and it's really a relic of ancient game design. Chess faces it to a much lesser extent and shogi was designed mostly by consensus (which is what makes it so elegant) in the 16th century instead of impromptu like this game was.

Alternatively:
Chess is football (very strict and different roles for each player/piece depending on type, not too aggressive),
Shogi is basketball (each piece type can fill many different roles, more bold),
Xiangqi is cricket (it's boring!).

---

As for Go, a lot of chess players like it. It's a much more tactical game than anything in the chess family is, instead of being strategic (again, these are board game terms). So just remember, the two are not comparable, but they're fine games in their own right! :) The best place to play it online is online-go.com/, which is in many ways inspired by lichess (and vice versa).
poleconomy is basically politics and economy with monoply in one board game, i used to play alot of it when i was younger

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