@jomega said in #35:
> Is the point to see if Stockfish ever has a classical eval that is a pawn or more based on something other than material?
> It does.
>
> A KPPkpp endgame where SF gives Black a 'static' eval of -1.62.
>
> lichess.org/editor/8/8/8/4k2p/p6P/4K2P/8/8_w_-_-_0_1
Yes it was. And thanks you for that example. I have not read more of this post (and still need to read the rest of thread), and i would like to examine this further to see what in the components amounts to about 2 pawns of material count.
Now, this is a limit case. Depending on whether this falls under one of the few categories of endgames position explicitly constructed (with some algebraic formulation), this may not be as un-supportive of my argumentation. I would like earlier examples. Perhaps making compositions complexifying that one, so as to get out of the special explicit case of the static evaluation, would help better get a handle on the "dynamic" range comparative mass between positional components and material count components (not chess dynamic but engineering response surface as one varies the dependent variable or parameter or input signal) .
what is the maximal response range of pure positional combined components versus the maximal range of material count of just combined SF score, non special endgame case (how many are there in SF, how may should there be in real chess? or even perfect chess? compare, same order of magnitude? that is a tangent question for now).
Perhaps some integration over many positions classified as pure positional or high material count imbalance of all components would lead to some mass view of each type of components.
Why exclude endgame cases? because I want to focus on more complex situations early or middle game, where decisions are not clear cut within my horizon on the plan perspective. (my to be honest, but I mean anyone not satisfied with their own chess understanding beyond their limited horizon).
Also, because I am sure that having replaced King material value (=Huge in the past) with a finite case-ology of endgame classes with static value highly influenced by naked King (something like that, i don't know how those cases manage to project|collapse|compress endgame dynamics into static valuation) can be arbitrarily made to reach some high value for those few cases. Is this example such a case by the way ( i assume i should read the full posts that follow, next few days job for me)?
If this is an endgame case recognized at static evaluation in classical SF, then this is not what i was talking about. I am talking about conversions or compensation potential arithmetic balances. what maximum equivalency can there be between a positional compensation for a purely material imbalance and a purely positional set of imbalances. Yes I mean those from that table up there in one post, those that never have any material count tentacle in them, or groups of them if too much overlap, i.e. statistical interactions of the vector component over many positions, groups that vary together for example.
My point being that SF positional can be approximated easily by material count only if integrated over many positions with known classes. That the actual parameters are biased toward material count signals of imbalance (omitting near mate currency, which is another type of conversion). And that the positions with small material count imbalance would have a tough time competing with high material count.
> Is the point to see if Stockfish ever has a classical eval that is a pawn or more based on something other than material?
> It does.
>
> A KPPkpp endgame where SF gives Black a 'static' eval of -1.62.
>
> lichess.org/editor/8/8/8/4k2p/p6P/4K2P/8/8_w_-_-_0_1
Yes it was. And thanks you for that example. I have not read more of this post (and still need to read the rest of thread), and i would like to examine this further to see what in the components amounts to about 2 pawns of material count.
Now, this is a limit case. Depending on whether this falls under one of the few categories of endgames position explicitly constructed (with some algebraic formulation), this may not be as un-supportive of my argumentation. I would like earlier examples. Perhaps making compositions complexifying that one, so as to get out of the special explicit case of the static evaluation, would help better get a handle on the "dynamic" range comparative mass between positional components and material count components (not chess dynamic but engineering response surface as one varies the dependent variable or parameter or input signal) .
what is the maximal response range of pure positional combined components versus the maximal range of material count of just combined SF score, non special endgame case (how many are there in SF, how may should there be in real chess? or even perfect chess? compare, same order of magnitude? that is a tangent question for now).
Perhaps some integration over many positions classified as pure positional or high material count imbalance of all components would lead to some mass view of each type of components.
Why exclude endgame cases? because I want to focus on more complex situations early or middle game, where decisions are not clear cut within my horizon on the plan perspective. (my to be honest, but I mean anyone not satisfied with their own chess understanding beyond their limited horizon).
Also, because I am sure that having replaced King material value (=Huge in the past) with a finite case-ology of endgame classes with static value highly influenced by naked King (something like that, i don't know how those cases manage to project|collapse|compress endgame dynamics into static valuation) can be arbitrarily made to reach some high value for those few cases. Is this example such a case by the way ( i assume i should read the full posts that follow, next few days job for me)?
If this is an endgame case recognized at static evaluation in classical SF, then this is not what i was talking about. I am talking about conversions or compensation potential arithmetic balances. what maximum equivalency can there be between a positional compensation for a purely material imbalance and a purely positional set of imbalances. Yes I mean those from that table up there in one post, those that never have any material count tentacle in them, or groups of them if too much overlap, i.e. statistical interactions of the vector component over many positions, groups that vary together for example.
My point being that SF positional can be approximated easily by material count only if integrated over many positions with known classes. That the actual parameters are biased toward material count signals of imbalance (omitting near mate currency, which is another type of conversion). And that the positions with small material count imbalance would have a tough time competing with high material count.