lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/sDfvuHZf"] [Date "2024.05.22"] [White "Stylexx"] [Black "C03M1C"] [Result "1-0"] [UTCDate "2024.05.22"] [UTCTime "18:46:23"] [WhiteElo "1743"] [BlackElo "1707"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?! { (0.15 → -0.75) Inaccuracy. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... c5 2. bxc5 Qb6? { (-0.64 → 0.59) Mistake. a5 was best. } (2... a5 3. c6 Nxc6 4. Ba3 a4 5. Bxe7 Ngxe7 6. d3 Nb4 7. Nc3) 3. cxb6 axb6 4. c4 Rxa2 5. Rxa2 b5? { (0.07 → 1.61) Mistake. d5 was best. } (5... d5 6. cxd5 Bh3 7. Nxh3 e6 8. dxe6 fxe6 9. Ng1 Nc6 10. Ra5 bxa5 11. Qc2) 6. cxb5 Na6?? { (0.62 → 2.70) Blunder. d6 was best. } (6... d6 7. g4) 7. Rxa6 bxa6 8. bxa6 Bxa6 9. Qc2 Bxe2 10. Qxh7 Rxh7 11. Nxe2 Rxh2 12. Rxh2 Nh6?? { (2.48 → Mate in 10) Checkmate is now unavoidable. Kd8 was best. } (12... Kd8 13. Ng1) 13. Rxh6 gxh6 14. Na3?? { (Mate in 9 → 0.84) Lost forced checkmate sequence. d3 was best. } (14. d3 h5 15. Bh6 Bxh6 16. Nc1 Bxc1 17. f4 Bxf4 18. g3 Bxg3 19. d4 Bxe1) 14... Kd8?? { (0.84 → 2.78) Blunder. d5 was best. } (14... d5 15. Ng1 d4 16. Ke2 f5 17. g4 fxg4 18. f4 gxf3 19. Kxf3 Bg7 20. Ne2) 15. Kd1?! { (2.78 → 1.54) Inaccuracy. Ng1 was best. } (15. Ng1 e6) 15... Kc7 16. Ke1 Kb7?? { (1.45 → 4.29) Blunder. d5 was best. } (16... d5 17. Ng1) 17. Nb1?? { (4.29 → 1.29) Blunder. Ng1 was best. } (17. Ng1 Ka6) 17... e6?! { (1.29 → 2.05) Inaccuracy. h5 was best. } (17... h5 18. Na3 f5 19. Ng1 h4 20. Be2 h3 21. gxh3 f4 22. f3 e6 23. Ba6) 18. Ba3 Bxa3 19. Nxa3 Ka6 20. Nb5 Kxb5 21. g3?! { (1.38 → 0.51) Inaccuracy. Kd1 was best. } (21. Kd1 h5 22. g4 hxg4 23. f3 gxf3 24. Nf4 Kc6 25. Nxe6 fxe6 26. Ke2 fxe2) 21... Ka4? { (0.51 → 2.07) Mistake. h5 was best. } (21... h5 22. Bg2) 22. Bg2 Kb3?? { (2.00 → Mate in 10) Checkmate is now unavoidable. Kb5 was best. } (22... Kb5) 23. Bc6 dxc6 24. Ng1?? { (Mate in 9 → 2.25) Lost forced checkmate sequence. Nc3 was best. } (24. Nc3 Kxc3 25. dxc3 e5 26. c4 e4 27. f3 exf3 28. c5 f6 29. Kf1 f2) 24... Kc3?? { (2.25 → Mate in 10) Checkmate is now unavoidable. h5 was best. } (24... h5 25. Ne2) 25. dxc3 e5 26. c4 f6 27. c5 e4 28. Nf3 exf3 29. Kf1 f5 30. g4 fxg4 31. Kg2 fxg2 32. f3 gxf3# { Game ends by variant rule. } 1-0