lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Racing Kings Again Arena"] [Site "https://lichess.org/ZySMyIoK"] [Date "2022.04.19"] [White "YORP"] [Black "TilmannP"] [Result "0-1"] [UTCDate "2022.04.19"] [UTCTime "20:46:27"] [WhiteElo "1570"] [BlackElo "1283"] [WhiteRatingDiff "-49"] [BlackRatingDiff "+96"] [Variant "Racing Kings"] [TimeControl "120+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kh3 Bd3?? { (0.28 → 4.17) Blunder. Be4 was best. } (1... Be4 2. Ng3 Bd5 3. Bd4 Nxf1 4. Kg4 Bxg2 5. Rxg2 Rxg2 6. Qxf1 Bb2 7. Qxg2 Kb3 8. Kf5) 2. Kh4?? { (4.17 → 1.73) Blunder. Nxd3 was best. } (2. Nxd3 Rb4 3. Bc5 Nxf1 4. Bxb4 Rxb4 5. Rg4 Ra4 6. Kh4 Qc3 7. Rxf1 Qxd3 8. Rxd1 Qxe2) 2... Rb5?! { (1.73 → 2.54) Inaccuracy. Nxf2 was best. } (2... Nxf2 3. Rxf2 Bc4 4. Kg5 Rb8 5. Kg6 Nxf1 6. Nc2 Qe5 7. Rgxf1 R1b7 8. Rxc1 Kb3 9. Qc6) 3. Rg5?? { (2.54 → -1.13) Blunder. Bd4 was best. } (3. Bd4 Be4) 3... Ka3?? { (-1.13 → 2.54) Blunder. Nxf2 was best. } (3... Nxf2 4. Nxd3 Nxh1 5. Kh5 Rb6 6. Rb5 Ka3 7. Rxb6 Rxb6 8. Rg6 Kb3 9. Kh6 Nf2 10. Nxf2) 4. Kh5 Qf6?? { (2.12 → 6.23) Blunder. Kb4 was best. } (4... Kb4) 5. Qd5?? { (6.23 → 0.60) Blunder. Bd4 was best. } (5. Bd4) 5... Rxd5 6. Rxd5 Ne4?? { (1.21 → 3.91) Blunder. Kb4 was best. } (6... Kb4 7. Bd4) 7. Rg6 Qf7 8. Nxd3 Ndxf2 9. Ndxc1 Rb8 10. Kh6?? { (5.69 → 0.00) Blunder. Rb5 was best. } (10. Rb5) 10... Rg8?? { (0.00 → 16.58) Blunder. Qxd5 was best. } (10... Qxd5 11. Kg7 Kb4 12. Nf4 Ng4 13. Re6 Qf5 14. Ng6 Qxf1 15. Ne2 Kc5 16. Nef4 Qxf4 17. Nxf4) 11. Nc3 Nf6 12. Rxf6 Qe7 13. Rg6 Qf7?! { (12.73 → Mate in 8) Checkmate is now unavoidable. Rb8 was best. } (13... Rb8 14. Rg7) 14. Bc4?! { (Mate in 8 → 18.94) Lost forced checkmate sequence. Rxg8 was best. } (14. Rxg8 Qe7 15. Rf5 Ne4 16. Rg7 Qd8 17. Kh7 Nd6 18. Rg8 Qf6 19. Rxf6 Nf7 20. Rxf7 Kb4) 14... Qe8?! { (18.94 → Mate in 6) Checkmate is now unavoidable. Re8 was best. } (14... Re8 15. Re5) 15. Kh7 Rxg6 16. Re5 Qxe5 17. Kxg6 Qxc3 18. Kf7 Qh8 19. Ne2?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Bb5 was best. } (19. Bb5 Ne4 20. Nd3 Nf6 21. Ne5 Kb4 22. Be8 Nd5 23. Ng6 Kc5 24. Nxh8 Kd6 25. Kf8#) 19... Kb4 20. Be6?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Nf4 was best. } (20. Nf4 Kc5 21. Ng6 Kd6 22. Nxh8 Kc7 23. Kg8 Kb8) 20... Kc5 21. Nf4 Kd6 22. Ng6 Kc7 23. Nxh8 Kd8# { Game ends by variant rule. } 0-1