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[Event "Casual Antichess game"] [Site "https://lichess.org/vgC04dAg"] [Date "2024.03.22"] [White "Catwa1k"] [Black "Silversmiththereal1"] [Result "1-0"] [UTCDate "2024.03.22"] [UTCTime "09:57:09"] [WhiteElo "1057"] [BlackElo "1165"] [Variant "Antichess"] [TimeControl "10800+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Bd3 Bxd2 4. Bxh7 Rxh7 5. Bxd2 Rxh2) 1... g5?? { (Mate in 16 → -0.64) Lost forced checkmate sequence. e5 was best. } (1... e5 2. dxe5 Ba3 3. Nxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. Bxg5 f6?? { (-6.37 → 1.84) Blunder. c5 was best. } (2... c5 3. dxc5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Bxf6 exf6?? { (2.21 → Mate in 15) Checkmate is now unavoidable. Nxf6 was best. } (3... Nxf6 4. e4) 4. Nf3?? { (Mate in 15 → -0.07) Lost forced checkmate sequence. b4 was best. } (4. b4 Bxb4 5. Qd3 Bxe1 6. Qxh7 Bxf2 7. Qxd7 Bxg1 8. Rxg1 Rxh2 9. Qxe8 Qxd4 10. Qxg8 Qxa1) 4... c5?? { (-0.07 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } (4... Ba3) 5. dxc5 Bxc5 6. Qxd7 Bxf2 7. Kxf2 Bxd7 8. Ne5 fxe5 9. Nd2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. g4 was best. } (9. g4 Bxg4 10. Nd2 Qxd2 11. e4 Qxf2 12. Be2 Qxe2 13. Rhd1 Qxd1 14. Rxd1 Bxd1 15. b4 Bxc2) 9... Bh3?? { (Mate in 11 → -2.74) Lost forced checkmate sequence. e4 was best. } (9... e4 10. Nxe4 Bh3 11. gxh3 Qd6 12. Nxd6 a6 13. Nxe8 Nf6 14. Nxf6 Rd8 15. Nxh7 Rd1 16. Rxd1) 10. gxh3 Qxd2 11. Rd1?! { (-3.47 → -4.38) Inaccuracy. Rg1 was best. } (11. Rg1 Qxc2) 11... Qxe2 12. Bxe2?? { (-4.69 → Mate in 8) Checkmate is now unavoidable. Kxe2 was best. } (12. Kxe2) 12... b5 13. Bxb5 h5 14. Bxe8 Rh6?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Nh6 was best. } (14... Nh6 15. Bxh5 Rd8 16. Rxd8 Na6 17. Rxa8 e4 18. Rxa7 Nf5 19. Rxa6 Ne3 20. Kxe3#) 15. Bxh5 Rxh5 16. Rd4 Rxh3 17. Rg1 Rxh2 18. Rxg8 Rxf2 19. Rxb8 Rxc2 20. Rxa8 Rxb2 21. Rxa7 Rxa2 22. Rxa2 exd4 23. Rc2 d3 24. Rc1 d2 25. Rc2 d1=R 26. Rd2 Rxd2# { Game ends by variant rule. } 1-0